Some notable new features to mention A new dueling engine so that lords may fight each other in personal combat on (or off) the battlefield An all-new method for personal interaction between characters Pets that (sometimes greatly) aid characters in battle And a host of less significant (but no less important) features that together help create a solid and serious effort at bringing Westeros to life for gamers. Additionally, events from CK2 have been adapted to fit within the lore and flavour of A Song of Ice and Fire. Players instead fight to control just one throne – the Iron Throne, forged by Aegon I Targaryen “the Conqueror” almost three centuries prior to the events of this saga.
![warhammer geheimnisnacht mod warhammer geheimnisnacht mod](https://i.ytimg.com/vi/HmcAiGtNMls/maxresdefault.jpg)
In AGOT, while the potential exists for the realm to fragment into multiple kingdoms, in practice it very rarely happens. In CK2, players battle against other rulers for control of various independent realms and kingdoms.
#WARHAMMER GEHEIMNISNACHT MOD MOD#
What makes this mod different from Crusader Kings II?īesides the obvious, which is a new interactive rendition of the fictional low-fantasy medieval setting of ASoIaF, you’ll notice a host of changes that build off the framework of the original (vanilla) CK2 game. Currently players are able to choose to play from any start date in the 300 years from before the Aegon's Conquest to the beginning of the fourth book (A Feast for Crows). The mod takes its name from the first book in the series, as well as the “game” of plots and politics the ambitious and hopeful are said to be playing in their struggles for supremacy. Martin’s A Song of Ice and Fire (ASoIaF) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east.
![warhammer geheimnisnacht mod warhammer geheimnisnacht mod](https://i.ytimg.com/vi/nHtNAysbEwA/maxresdefault.jpg)
![warhammer geheimnisnacht mod warhammer geheimnisnacht mod](https://i.ytimg.com/vi/mkSQBbEmJDc/hqdefault.jpg)
Fully playable in both Singleplayer and Multiplayer!.Paradox CK2 Dev Team - For providing a cool game with awesome modding support! Paradox Wiki - Provided an invaluable resource for the development of a mod, especially one of this size. GIMP - A great, completely free, image editing program which has been responsible for everything from the heightmap and terrain to images used for some of the traits. JonStryker - For the mapfiller tool, which played a fundamental role in getting this mod working in a reasonable amount of time!ĪgentPaper - For the Character Generator, used by Vierwood to rapidly fill out regions with placeholder dynasties. SweetThose - A number of suggested changes and tweaks, as well as some localisations. The Winter King Team - For allowing us to use their gfx flags and music.īlackninja9939 - Invaluable support and advice. The Warhammer Geheimnisnacht Team - For lending us access to all of the graphics assets. *Many assets were used extensively by Vierwood to create unique cultures - many thanks! Silverino - For allowing us to use some of his portraits from the excelent CPR+ mod. Marc Simonetti - For his excellent Game of Thrones artwork, which is being used in our mod: Velho e Bom Joe - For the Culturally Different Cities mod, which has been partially integrated. And others who have contributed tidbits here and there, on Discord, Paradox Forums, steam and out Git repo.